DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE. The system includes both 2D & 3D layout editors, and allows full JavaScript control of everything from changing the background to editing meshes in real-time.Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications. The engine behind DX Studio uses DirectX 9.0c to make the most of 3D graphics hardware acceleration, and includes support for the latest pixel and vertex shader effects found on the more powerful 3D graphics cards.
3D Modelling
For making simple objects, the DX Studio modeller includes tools for shape extrusion, lathing, face splitting, vertex and edge manipulation, uv mapping, and boolean operations (where you add/subtract shapes to form new ones).
Visual Scene Editing
The DX Studio 2D and 3D editors can be used to build interactive layers and sequences, which are combined to produce a complete interactive document. The top level editor can be used just to drag and drop scenes together at a high level, or can 'drill down' to edit 3D and 2D scenes.
Live Editors
The integrated 2D and 3D editors let you bring together your models, environments, sounds and effects into a scene and define how it all behaves. As you edit, you can see exactly how the final scene will look with full shadows, per-pixel lighting, and anti-aliased fonts.
Lighting and Shadows
DX Studio features both fixed function rendering for legacy systems and a full per-pixel lighting model for more recent graphics cards. You can choose whether to pre-bake your shadows into a second channel, generate baked shadows when lights move, or have completely runtime shadows. You can also mix and match to provide the best speed/quality for your application.
Controls and Modules
For true rapid application development, nothing beats reusable components, and controls and modules in DX Studio provide this for 2D and 3D respectively. A control behaves like a scene, but you expose properties and methods that will be picked up by a parent scene and hide all the internal workings. Some useful controls and modules have been put in the library to help get started.
Background Loading
One of the most powerful features in the engine is the ability to load resources such as meshes, materials, and controls in the background without interrupting playback. This can put an end to loading screens during play, and allows for exploring worlds of unlimited size.
HD Video Streaming
Version 3 introduces Ogg Theora video streaming. Just convert your MPEG or AVI movie to OGV using the free tool, and upload it to a web server. DX Studio can stream any number of movies into a scene without having to download the whole file first.
SOAP and OLEDB Clients
You can pull in and write back data over HTTP using DX Studio's integrated SOAP client, or access databases directly with the OLEDB client. Many commercial websites now expose SOAP services making it easy to pull live content into your DX Studio documents.
Physics
DX Studio abstracts the physics engine for your documents so you can select to use either Bullet or PhysX behind the scenes. You can build physics hulls for your objects either with simple primitives or use model faces directly. Supported features include rigid body dynamics, pivots, cloth, vehicle and character control.
Documentation
Documentation is integrated into the editor - just hit F1 with the mouse over any control or form to bring up a relevant page. The online Wiki is packed with tutorials and demos, and is open for experienced users to add their own entries.
Community
DX Studio has a strong and lively developer community, and sharing of assets and code via the forums and online library is encouraged. The community isn't hidden away until you buy - why not check out the library and forums now!
Terrain Generation
For quick generation of outdoor environments, DX Studio includes a tool to build terrains using procedural generation. You just set which textures to show at which heights and trigger the generator.
Vertex Morphing
If you need to manipulate vertices at runtime, morph targets allow you blend different meshes together at vertex level. This is particularly useful in facial animation, where you can define a base face position and additional positions for raised eyebrows, smile, etc. You can then blend proportionally to multiple targets at once, e.g. smile 50%, raise eyebrows 80%.
Scripting
Once you've set up your scene in the editor, you can bring it to life with standard JavaScript. The script editor features a type sensitive auto-complete and code validation to speed up development.
Customisation
We don't tie you into using our viewer - the files produced by DX Studio use standard XML to describe the entire scenes. The files also contain all the resources needed to display the 3D world, compressed into the same file using standard ZIP compatible algorithms. There is no proprietary binary format so your data is never locked away.
Features of Professional Edition:
- Visual development environment with docking window support
- Integrated scene, mesh, bitmap and sound editors
- Context sensitive JavaScript source editor
- Instant preview
- Player plug-in support with full access to the DirectX interfaces
- Pixel and vertex shader effects
- Unlimited complexity
- Import common 2D/3D media formats (including X, 3DS, OBJ)
- Compressed wave file support (WAV, OGG, MP3)
- Streaming video support (MPG, AVI)
- Export models to other packages
- Link to other players over a network
- Integrated database client
- Fast C++ based player in both EXE and DLL forms
- Embed DX Studio documents in a web page, Office document or Visual Studio application
- Royalty free distribution
- Ability to customize and rebrand player
Size : 104 MB
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